1. Blackjack Pick Up 7 Card Game
  2. Blackjack Pick Up 7 Rules
  3. Blackjack Rules Pick Up 7
  4. Card Game Black Jack Pick Up 7

If it is a ten-card, it is turned up, and those players who have made the insurance bet win and are paid double the amount of their half-bet - a 2 to 1 payoff. When a blackjack occurs for the dealer, of course, the hand is over, and the players' main bets are collected - unless a player also has blackjack, in which case it is a stand-off. Card Game Blackjack Pick Up 7. Card game blackjack pick up 7 Card Game Blackjack Pick Up 7caribbean draw poker reglas bus trips to las vegas casino in ohioBlackjack Pick Up 7 blackjack face card values slot machines are now video games which casinos have blackjack switchblackjack pick up 7 card game blackjack pick up 7 rating. 5-5 stars based on 111 reviews After choosing the game and level. 2 (any suit) - The next player must pick 2 cards from the deck. 8 (any suit) - The next player misses their turn. J (Clubs/Spades) - Aka 'Blackjack' - The next player must pick 5 cards from the deck. J (Diamonds/Hearts) - If placed on top of a Blackjack or a 2, it prevents player from picking up cards from the deck. Blackjack pick up seven games on this website are powered and operated by Aspire Global International LTD. Aspire Global International LTD (or 'The Company' ) is a blackjack pick up seven company registered in Malta for the purposes of operating and offering of online and mobile application games and sports betting services with registration number C42296 and registered office at 135 High Street Sliema Malta. At the start of a Blackjack game, the players and the dealer receive two cards each. The players' cards are normally dealt face up, while the dealer has one face down (called the hole card) and one face up. The best possible Blackjack hand is an opening deal of an ace with any ten-point card.

There's more to mastering any game than a fundamental understanding of how to play. You must also know the customs of the game and how to finnesse the rules.

Etiquette

When you sit down at a table, wait for the dealer to finish the hand in progress. Then you may buy chips by placing currency on the layout, pushing it toward the dealer, and saying, 'Change, please.'

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Do not leave currency in the betting box on the table. In most newer gaming jurisdictions, casinos are not allowed to accept cash bets. However, casinos in some places allow cash bets with the call 'Money plays.' Don't leave the dealer wondering if that $100 bill is a request for change or a bet on the next hand.

Once you make a bet, keep your hands off the chips in the betting box until the hand is over.

If you are betting chips of different denominations, stack them with the smallest denomination on top. If you put a larger denomination on top, the dealer will rearrange them before going on with the hand. It's one way the casino guards against someone attempting to add a large-denomination chip to their bet after the outcome is known.

In multiple-deck games, give playing decisions with hand signals. In single- or double-deck games dealt facedown, pick up the cards with one hand, scratch the table with the cards for a hit, and slide the cards under your chips to stand. Turn the cards faceup if you bust or if you wish to split pairs or double down. At the conclusion of play, let the dealer turn faceup any cards under your chips.

If you are a novice, you might want to avoid the last seat at the table, the one all the way to the players' left. This is called 'third base,' and the player here is the last to play before the dealer. Although in the long run bad plays will help other players as much as they hurt them, in the short term other players will notice if a mistake by the third baseman costs them money. For example, the dealer shows a 6, the third baseman has 12 and hits a 10 to bust. The dealer turns up a 10 for 16, then draws a 5 for 21, beating all players at the table. The third baseman is likely to take heat from other players for taking the dealer's bust card instead of standing. If you don't want the heat, sit elsewhere.

If you wish to use the rest room and return to the same seat, you may ask the dealer to mark your place. A clear plastic disk will be placed in your betting box as a sign that the seat is occupied.

The House Edge

Because the player hands are completed first, the players have the chance to bust before the dealer plays. And the house wins whenever the player busts, regardless of how the dealer's hand winds up. That is the entire source of the casino's advantage in blackjack. Because of this one edge, the casino will win more hands than the player, no matter how expert.

The casino gives back some of this advantage by paying 3-2 on blackjack, allowing players to see one of the dealer's cards, and by allowing the player to double down and split pairs. To take advantage of these options, the player must learn proper strategy.

Basic Strategy

Played well, blackjack becomes a game of skill in a casino full of games of chance. Studies of millions of computer-generated hands have yielded a strategy for when to hit, when to stand, when to double, when to split. This strategy can take the house edge down to about 0.5 percent in a six-deck game -- and lower in games with fewer decks. In a single-deck game in which the dealer stands on all 17s and the player is allowed to double down after splits, a basic strategy player can even gain an edge of 0.1 percent over the house. Needless to say, such single-deck games are not commonly dealt.

Compare those percentages with players who adopt a never-bust strategy, standing on all hands of 12 or more so that drawing a 10 will not cause them to lose before the dealer's hand is played, to players who use dealer's strategy, always hitting 16 or less and standing on 17 or more. These players face a house edge estimated at 5 percent — about 10 times the edge faced by a basic strategy player.

Basic strategy takes advantage of the player's opportunity to look at one of the dealer's cards. You're not just blindly trying to come as close to 21 as possible. By showing you one card, the dealer allows you to make an educated estimate of the eventual outcome and play your cards accordingly.

One simple way to look at it is to play as if the dealer's facedown card is a 10. Since 10-value cards (10, jack, queen, king) comprise four of the 13 denominations in the deck, that is the single most likely value of any unseen card. Therefore, if you have 16 and the dealer's up-card is a 7, you are guessing that the most likely dealer total is 17. The dealer would stand on 17 to beat your 16; therefore, you must hit the 16 to have the best chance to win.

On the other hand, if you have 16 and the dealer's up-card is a 6, your assumption would be that his total is 16, making the dealer more likely than not to bust on the next card. Therefore, you stand on 16 versus 6.

That's an oversimplification, of course, but very close to the way the percentages work out when the effect of multiple-card draws are taken into account.

The most common decision a player must make is whether to hit or stand on a hard total -- a hand in which there is no ace being used as an 11. Basic strategy begins with the proper plays for each hard total faced by the player. You can refer to this simple chart:

Basic blackjack strategy

Many players seem to hit the wall at 16 and stand regardless of the dealer's up-card. But that 16 is a loser unless the dealer busts, and the dealer will make 17 or better nearly 80 percent of the time with a 7 or higher showing. The risk of busting by hitting 16 is outweighed by the likelihood you'll lose if you stand.

Basic strategy for hard totals is straightforward enough, but when it comes to soft totals many players become confused. They seem lost, like the player aboard a riverboat in Joliet, Illinois, who wanted to stand on ace-5 --a soft 16-- against a dealer's 6. The dealer asked if he was sure, and another player piped in, 'You can't HURT that hand,' so the player finally signaled for a hit. He drew a 5 to total 21 and was all grins.

In a facedown game, no friendly advice is available. Once, at a downtown Las Vegas casino, the dealer busted, meaning all players who hadn't busted won. One player turned up two aces and a three. 'Winner five!' the dealer called out. Though it worked out that time, five (or 15) never wins without the dealer busting, and the player could have drawn at least one more card without busting. That's too big an edge to give away.

Nothing you could draw could hurt a soft 16, or a soft 15, or many other soft totals. Just as with hard totals, guesswork is unnecessary. A basic strategy tells you to what to do with soft hands.

The hand of ace and 6 is the most misplayed hand in blackjack. People who understand that the dealer always stands on 17 and that the player stands on hard 17 and above seem to think 17 is a good hand, but the dealer must bust for 17 to win. If the dealer does not bust, the best 17 can do is tie. By hitting soft 17, you have a chance to improve it by drawing ace, 2, 3, or 4, or leave it the same with 10-jack-queen-king. That's eight of 13 cards that either improve the hand or leave it no worse. And even if the draw is 5, 6, 7, 8, or 9, you have another chance to draw if the dealer shows 7 or better, and you're still in position to win if the dealer busts while showing 2 through 6, and all you've given up is a chance to tie a 17. You can refer to this chart for soft-hand strategies:

Soft-hand blackjack strategies

Standing on soft 18 will lose the player money in the long run when the dealer shows 9, 10, or ace. When the dealer shows 3 through 6, the chances of the dealer busting are strong enough to make doubling down the best play here.

The final category of hands consists of those in which the first two cards match. Then the player must decide whether or not to split the pair into two hands. You can refer to this chart for pair splitting advice:

Pair splitting advice in blackjack

Some Strategy Variations: Double Down After Splits Permitted

Many casinos allow the player to double down after splitting pairs. This is a good rule for players -- in fact, any rule that allows a player an option is a good one if the player knows when to take advantage of the option. If you split 8s against a 6, for example, and a 3 is dealt to your first 8, you now are playing this hand as an 11, and it is to your advantage to double down if the house allows it.

Rules

If the casino allows doubling after splits, the following strategy variations are necessary:

If you have 2, 2; 3, 3: Split against 2 through 7 instead of 4 through 7.

If you have 4, 4: Split against 5 and 6 instead of just hitting against all.

If you have 6, 6: Split against 2 through 6 instead of 3 through 6.

Single-Deck Blackjack

You can find many single-deck games in Nevada, and they pop up occasionally in other parts of the country. You will need a few variations for single-deck blackjack. Basic strategy is much the same as in the multiple-deck game, with a few twists, given below:

If you have 11: Double down against all dealer up cards.

If you have 9: The difference comes when the dealer shows a 2. In multiple-deck you hit; in single-deck, double down.

If you have 8: Double down against 5 and 6.

If you are holding ace, 8: As good as that 19 looks, it is to the player's advantage to double down against a 6. Stand against all else.

If you are holding ace, 7: Stand against an ace, unless you are playing in a casino in which the dealer hits soft 17. In that case, hit.

Cards

If you are holding ace, 6: Double against 2 through 6.

If you are holding ace, 3 or ace, 2: Double against 4, 5, and 6.

If you are holding 2, 2: Where doubling after splits is not allowed, split against 3 through 7 in a single-deck game. Otherwise, follow the same strategy as in multiple-deck games.

If you are holding 3, 3: If doubling after splits is permitted, split against 2 through 8.

If you are holding 4, 4: If doubling after splits is permitted, split against 4 through 6.

If you are holding 6, 6: If doubling after splits is permitted, split against 2 through 7; if not, split against 2 through 6.

If you are holding 7, 7: If doubling after splits is permitted, split against 2 through 8. Also, stand against a 10 in the single-deck game.

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In our final section, you will learn the most advanced strategy for playing blackjack -- counting cards.

OriginEngland
TypeShedding-type
Players2+
Skills requiredTactics, Communication
DeckFrench
PlayClockwise and Counter-clockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2
Playing timeVarious
Random chanceMedium
Related games
Irish Switch

Switch, also called Two Four Jacks or Irish Switch,[1] or Last Card, in New Zealand, is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play his or her final card, and ergo have no cards left, wins the game. Switch is very similar to the games UNO, Flaps and Mau Mau, both belonging to the larger Crazy Eights or Shedding family of card games.[2]

The game is also commonly known as Jack Changes, Crazy Eights, Take Two, Black Jack and Peanuckle in the UK and Ireland.

If a user ends on a so-called 'fire card', a user is able to pick up, and put down another 'fire card' immediately unless stated beforehand.An Ace can be used as any card.When playing a queen the player must state scabby queen in an unusual accent or has to pick up a card.

  • 2Game rules
  • 3Variations
    • 3.1Black Jack
    • 3.2Jacks, Twos and Eights
    • 3.3Take Two

Objective[edit]

Switch is played with a regular, single deck of playing cards, or with two standard decks (shuffled into one) if there is a large number of players.

Each player at their turn may play any card from their hand that matches the suitor the rank of the card previously played; for example, if the previous card was a seven of clubs, the next player may put down any seven card, or any club card, from their hand. Should the player not have any card available to play, they must pick up one card.

Game rules[edit]

Players are initially dealt a similar sized hand of cards (often seven per person), but the exact number may vary depending on how many players are present. The remainder of the deck is placed face down and serve as a 'pool' or drawing stack. At the beginning of the game the topmost card from the 'pool' is revealed and, so long as this card is not a trick card, play begins. (Switch may not start with a trick card, and so if the 'starting card' is a trick card, cards shall continue to be selected from the pool until a non-trick card is revealed.)

The first to play (generally, the player on the dealer's left) should select from his or her hand a card that matches either, the suit or the rank of the open card (the card that is 'top'); for example, on a 9 of spades, only a spade card or a 9 may be played. If a player is not able to place a card, he draws cards from the stack until he is able to play a card. A player may choose to withhold a card due to personal strategy but will incur the penalty of having to pick a card from the deck.

If the drawing stack is run down and becomes empty, the playing stack or discard pile (except for the topmost card) is shuffled, and placed face down to become the new 'pool.'

If the last player, at the point of when the second last player has said 'Last Card', and has ended the game, the last standing player, or the lost player, can bring the player back into the game, provided the player has all logical moves remaining in hand. If the player does have all logical moves, the second last player is brought back into the game, as a form of resurrection, to re-compete. Should the last player not have all logical moves, that player loses the game.

Power Cards[edit]

In Switch some cards are known as 'power' or 'trick' cards, because their being played directly affects the gameplay:

  • 2: if a player places a two (of any suit) down, the next player is required to get two get. Should that player have a two himself, however, instead of taking cards he may place it down, requiring the next player to take four, this continues until a player with no two has to pick up the current total. A player that draws cards after a two has been played is usually not permitted to put any more cards down.
  • Q: you can cover the queen with any card of the players choice
  • 8: the next player misses their turn. There is not usually the option for the next player to play an 8 if he or she has any, as there is with the 2; however, if this rule is included, then 8s will continue to be played, until the flow reaches a player without an 8, in which case he will miss a number of turns equivalent to the number of 8s played immediately previously.
  • King: king reverses the play direction
  • Black Jack: When the Black Jack is played, the following player must pick up the same number of cards dealt or play another Black Jack and the following player must then pick up double that. If you have both Black Jacks then you can play both of them at the same time, to then cause the next person to pick up.
  • Red Jack: Is best played when a Black Jack is played as this will cancel the pick up black jack rule. One red Jack cancels one black jack.
  • Ace: can be played regardless of the suit or value of the topmost card on the playing deck—that is, the Ace may be played at any time in the game. When playing an Ace, the player can decide freely the suit that has to be played next; from then on, play continues as normal, but on the suit selected by the player of the Ace.

If a player has a 10, they can place any card of the same suit down, but from then it must carry on in order. For example, 10 of hearts is placed, then you can put down a 7 of hearts. However, after this you have to put down an eight of hearts, or a six of hearts, or a 7 of a different suit, or move on to the next player.

When a player has only one remaining card they must remember to call last card (by saying 'last card' aloud) before their turn has ended, to inform the other players that they are about to win. Should a player who has graduated to last card fail to call before the end of the turn in which they reach last card (that is, once the next player has started her turn after the last-card player has put down his or her second last card), he may be penalised, often to the cost of picking up one card immediately (over and above any picking up as a matter of routine course in the game).

Endgame[edit]

As soon as a player plays their last card they win the game. If the last card is a power card they must draw another card as a game can not end with a power card. The game can continue until all the players get rid of their cards.

Last Card rule[edit]

In some games, the 'Last Card Rule' can be applied, whereby if a player is down to one card they must say 'Last Card' before their turn ends. If they do not, they must pick up another card (or 5 if playing Turbo Switch). Although not an official rule, it is a rule widely accepted across Ireland and the UK. A player can also not end on a double of one card. Game cannot end on any power cards.

In the variant known as Peanuckle, players with two cards remaining in their hand must say 'peaknuckle' and a player with only one card must say 'super-peaknuckle'. Failing to say either will result in the player picking up another card, if noticed by another player.

Also in Peanuckle the 7 card means you can play a run of cards that link, ie: 7, 8, 9, K, J and 3You can also use an ace to change suit in these runs as well as being able to change suit using cards of the same value from another suit.

Ie: 7(H), 4(H), 4(S), 3(S), 9(S), A(S), and 5(D)Two win ace because the ace present 'one'

Variations[edit]

Black Jack[edit]

'Black Jack' is the name of a shedding card game which shares its name with the casino card game Blackjack. It is a variant of Crazy Eights.

Dealing[edit]

The dealer deals each player 7 cards (or 5 cards if there are more than 4 people), then places a single card face-up on the table and the remainder of the deck in a pile face-down on the table.

A pre-determined method is used to decide which player plays first. It is usually the player left of the dealer who plays first. The game continues from there going clockwise. Play starts from the single card facing up.

Player turns[edit]

  • On each turn, the player attempts to place cards from their hand onto the stack.
  • A card can only be placed in the stack if it matches either the rank or suit of the top card.
  • A player can place consecutive cards of the same suit down to remove more cards.
  • If a player cannot take their turn, they pick up a card from the remaining deck.
  • If a player places an error by placing an illegal card down (putting a card or cards down which goes against the rules of the game such as attempting to put a 7H on top of a 8S, or attempting a run containing one of more illegal cards) or putting a card down a wrong time (when it is not their turn, this is an easy mistake to make such as forgetting that the previous player putting an eight down makes them skip their turn), then this is declared a 'blunder' and the offending player must take back the card(s) they attempted to put down and pick up two more cards from the remaining deck as a penalty.
  • Once the player has played their turn, they must say 'Last card' if they only have one card left. If you think that you can finish your cards in one turn you say 'cards' If they fail to do so, there is a penalty (see Endgame). An alternate method of doing this is 'knocking'. If a player thinks he can win on his next turn, he must warn the other players by making a knocking noise on the table or by saying 'knocking' (or both). If they fail to do so, there is a penalty.

Magic cards[edit]

Certain cards have special effects on the gameplay.

  • Aces: The player who puts down an ace nominates a new suit, which all the players must follow. The ace can be put down at any time, of any suit, it doesn't have to follow the suit that the last card was, with a run on top of it if possible. It can also be used to block a two.
  • Two: The next player is forced to pick up two cards unless he is able to lay another two, black Jack or an ace which makes the next player pick up the cards. Alternatively, a red jack can be used to cancel the card pickup or an ace. One red jack cancels one black Jack.
  • Seven: All other cards held by that player in the same suit as the 7 may be played.
  • Eight: The next player misses a turn unless they have an eight.
  • Black Jack: A black Jack causes the next player to pick up 5 cards, unless he can follow with another black jack. If one red jack is placed one black jack is cancelled.
  • Red Jack: One red jack cancels one black jack (if you have to pick up cards after a black jack is laid).
  • Queen: A queen can be covered by a card of any suit or rank.
  • King: reverses play of polarity.

Endgame[edit]

The first player to get rid of all of their cards wins the game. The game may end once a player has got rid of all his cards or the remaining players may continue playing until everyone has got rid of their cards (when you do this you are declared to have 'got out') bar one player (this player is declared 'last place' or 'the loser' and he may be eliminated if there is an unwieldy number of people wanting to play).

If the player places their last card, but failed to say 'Last card' at the end of their previous turn, then they must pick up two cards from the remaining deck (even if the player had multiple cards). A player can also declare their final card by 'knocking', usually by tapping the playing table.

Black Jack Variants[edit]

  1. Some variants may include a joker (usually only one, although the players may opt to include 2 jokers).
  2. The player is not allowed to finish on an ace or any power card
  3. Multiple cards can be placed on a single turn, where each card matches the previous card in rank or suit. There is no limit to the number of cards which can be played, but the player may not finish by placing more than one card.
  4. A 3, a 7 or a 10 is sometimes used as the reverse card instead of the king.
  5. The Queen is sometimes a 'SLAG' which means she can be covered by any card, not only one of her suit.
  6. Runs within a suit are sometimes allowed (in both ascending and descending order), for example with a top card of 6 of clubs it would be possible to play the 6, 7, 8, and 9 of diamonds.
  7. The King, when it is not 'reverse', is sometimes used as a 'got to cover' card, in which, the player placing the king must also place a chosen card from the suit of the king.
  8. In some variants you can end by placing a sequence of cards down.
  9. When placing 'pick up' cards the black jacks and twos can be placed together giving a maximum pick up number of 18, so a move such as (JS, 2S, 2H, 2D, 2C, JC) would be a valid and legal move.
  10. The value of the number of cards required to pick up after a black jack is player varies depending on the number of cards dealt to each player at the beginning of the game.
  11. Red Jacks do not cancel black Jacks, instead they can be combined with black Jacks. One must pick up three additional cards per red Jack.

These rules tend to lead to faster play, and can make gameplay more exciting as sometimes a large number of cards can be played in a single turn by taking full advantage of both of these rules in a single turn (for instance with the 6 of clubs on top, it would be possible to play 6D, 6H, 6S, 7S, 8S, 9S, 10S, JS, JC, 10C, 9C in a single turn).Using the king and queen rules from the above list, it would be possible to have this as a move, (If the 6 of clubs is on the top of the deck, the next player could play, KC, 10C, JC, QC, 3C, 5C, 8C, 7C, 7D, 6D, 5D, 5S, 4S, 3S etc. until they cannot place another card)

  1. Can be played with two decks of cards if more than five people are playing.
  2. Is quite similar in several ways to the game Uno.
  3. Is often referred to as 7 Card Blackjack to differentiate between Casino game with the same name.

In some games the eight is used as a play again card

Jacks, Twos and Eights[edit]

'Jacks Twos and Eights' (J28 for short) evolved from earlier forms of rummy with the intention of being a faster, more complex game.[citation needed]

The deck[edit]

J28 is played with a standard 52-card pack of playing cards or if there is a large number of people playing one game then two packs may be mixed together and dealt as normal.

Dealing[edit]

Dealership alternates from round to round (the dealer to the first round is usually determined by cutting the deck and then the lowest card deals). The dealer deals a seven-card hand to each player. After seven cards are dealt the next card is placed face up in the centre of the table, this is the 'discard' pile. The remainder of the pack is placed face down next to the 'discard' pile, and is called the 'stock'. The next non-dealing player to the right of the dealer lays the first card.

Play[edit]

Blackjack Pick Up 7 Card Game

On each turn, a player plays a card or a run of card on to the discard pile. This card must be of the same suit, or the same value, a heart on a heart or a 10 on a 10. Once this card has been laid it is possible for that player to continue laying cards if a run of several cards is possible. There are several possible combinations the run may be formed from:

  • The player may lay a set of same value cards, on top of a 10 of hearts they may lay a number of 10s regardless of suit.
  • The player may lay a run of numbers either ascending or descending, on top of a 10 of hearts they may lay a 2, 3, 4, 5, of hearts, or a King, Queen, Jack of hearts. The run must not skip numbers, and must be of the same suit as each other and the card they are being laid upon.
  • The player may lay a combination of the two above. They may lay a set of same value cards, three 10s then providing that they follow on suit and begin at them next number lay a run of cards, for example. On top of a 10 of hearts a player may lay: 9 of hearts, 9 of spades, 8 of spades, 7 of spades and 7 of clubs.
  • If the player is unable to lay any card then the player must pick up a card from the stock pile. If the player is then able to play then they can lay a card down on this go.

Game rules[edit]

There are several rules which apply to certain cards in the game which change how the cards can be laid.

  • Jacks can be played at any time on top of any card. Not only can it be played at any time in the game it also allows the player to change the suit of the cards to the one they prefer. For example, if a Jack is played the suit can be changed to hearts, then the player is allowed to lay a heart and any other appropriate cards on that go.
  • If a 2 is played then the next player must pick up two cards, unless they can play a 2. This continues around the circle until a player is not able to play a 2. When this happens the player must pick up a number of cards (determined by the number or 2s laid multiplied by 2)
  • If an 8 is played the next person in the game must play an 8 also. Again this continues around the circle until a player is unable to lay an eight. This player must then miss a number of goes (determined by the number of 8s laid)
  • Another rule is that if you have an ace of hearts the player next in turn must pick up 5 cards, unless they have an ace of spades, this cancels out the 5 cards they must pick up.

Play continues, until one player no longer has any cards to lay. On a player's last card, “last card” must be said on their previous go in order to allow them to lay the card on their last go. One exception to this is if the player is able to end the game with a run or set of same value cards. The game cannot end on a Jack of any suit, 2 of any suit or 8 of any suit. The winner is the first player to have an empty hand.

Take Two[edit]

Very similar to Switch, but with some changes. Played with a 52 card deck (No jokers) or a 54 card deck (With jokers.)

Dealing[edit]

The dealer deals each player 5 cards, then places a single card face-up on the table and the remainder of the deck in a pile face-down on the table.

The player left of the dealer plays first. The game continues from there going clockwise. Play starts from the single card facing up.

Rules[edit]

The player whose turn it is has to place a card of the same value (5 of hearts on a 5 of diamonds) or of the same suit (5 of spades on a 3 of spades). If the player cannot play any card they must take two cards from the deck. When a player is on their last card they must say 'last card'. A player cannot finish on a trick card. If a player cannot finish they must take two cards from the deck. If a player makes a mistake (e.g. places a card of the wrong suit down) they must fix the mistake and take two cards from the deck.

The game has trick cards like Switch but has less:

2: if a player places a two down, the next player is required to pick up two cards. Should that player have a two himself, however, he may place it down, requiring the next player to pick up four; if he has a two, he may place it, requiring the next player to pick up six; this may continue until the flow reaches a player who does not have a two in his hand, at which point he is required to pick up the required number of cards.

8: if a player puts an eight down, the next player misses their go.

Jack: the jack can reverse the order of play OR skip a player depending on house rules.

Ace: an ace may be placed regardless of the suit, an ace allows the person who places it to change the suit.

Once a player runs out of cards they have won, the game goes on until there is only 1 person left.

House Rules[edit]

Blackjack Pick Up 7 Rules

Decided by the host of the game.

Whether or not placing two or more cards of the same value at once is allowed (placing two 5s in the same turn).

Whether or not placing an ace requires the same suit.

Whether a jack skips a player or reverses the order.

Whether or not jokers are used, if they are the next player must take 5 cards from the deck when they are player. Jokers are rarely used.

When using an ace of spades it may be placed on either the ace of hearts, or a 2 if any suit.

See also[edit]

References[edit]

Blackjack Rules Pick Up 7

  1. ^Oxford Dictionary of Card Games, David Parlett pg. 291 Oxford University Press (1996) ISBN0-19-869173-4
  2. ^Oxford Dictionary of Card Games, David Parlett, pg. 291 - Oxford University Press 1996 ISBN0-19-869173-4

Card Game Black Jack Pick Up 7

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