1. Recession Proof Jobs
  2. Recession Proof Sectors
  3. Best Recession Proof Business
  4. Recession Proof Business
  5. Best Recession Proof Stocks

Gambling Industry Not So 'Recession-Proof' The gambling industry has long been considered immune to downturns in the economy. But in southeastern Connecticut, two large casinos are feeling. Economic hardship. Financial situation. These are today’s buzzwords, and it’s all we hear lately. It’s true that a lot of businesses are suffering. Yet somehow, in spite of the current economic climate, the online gambling industry is as strong as ever, and has not shown a.

Nick Ut / AP file
Tristan Greenwood, 12, looks at a display showing the box for Microsoft's 'Halo 3' at Universal Studios Citywalk in Los Angeles. Game sales hit an all-time high in 2007, and some analysts predict the trend will continue in 2008.
updated 3/7/2008 12:09:48 PM ET2008-03-07T17:09:48
  • Print
  • Font:
  • +
  • -

Whether you think we’re in one or headed for one, chances are you’ve got recession on the brain. So do video game companies, but for different reasons: Many CEOs think the industry can survive an economic downturn without much of a bump.

It’s true that video games defied the otherwise discouraging retail sales figures of December 2007. But are video games truly recession-proof?

Nintendo North America president Reggie Fils-Aime told CNBC last November that he thought the sector — and his company in particular — would weather the coming storm. Historically, he said, video games have done well in tougher economic times.

But what kind of history are we talking about, here? The industryitself is only about 30 years old. The Entertainment Software Association says that video game revenuescontributed about $3.8 billion to the nation’s gross domestic product in 2006. The industry employs about 25,000 people in the U.S. But the trade group wasn’t compiling numbers 17 years ago, when we had the last really nasty recession. So it’s hard to gauge how video games will fare when faced with a serious slowdown.

Recession Proof Jobs

In this context, video games are often compared to movies — a form of entertainment that traditionally fares pretty well during slow economic times.

“The video games industry — like some other forms of entertainment — has acted as though they are recession-proof in difficult times,” wrote NPD analyst Anita Frazier in an e-mail. “People still want to be entertained and to enjoy a diversion from their everyday concerns.”

Claudico put us all in many tough rough decisions there, a lot of which I think we got the best of, but it certainly owned us a few times as well. 'There could be $500 in the pot and Claudico might jam $19,750: think about how difficult that is to appropriately play against. Jason les poker screen name list.

During the Great Depression, the down-and-out took to the theaters in droves, willing to spend a quarter per person to forget about their troubles for a few hours.

Recession Proof Sectors

Frazier cites a study the NPD Group recently conducted regarding consumers’ thoughts about the economy. Of the 2,000 adults polled, more than half said they were least likely to change spending habits on affordable purchases like books, movies, cosmetics or fragrances.

But the average video game retails for somewhere between $50 and $60 — and you need a system to play it on. Compare that to a movie ticket, which is about 10 bucks (without the popcorn and Coke, of course).

The

But Nariman Behravesh, chief economist at Global Insight, doesn’t buy the one-to-one games-to-movies comparison.

“Are the people who bought an Xbox 360 going to go out and buy more and more and more software to go on this thing? There are limits,” he says. “You might buy five games or 10 games, but you’re not going to buy 100.”

Still, Frazier predicts modest growth in the video game sector in 2008. And Colin Sebastian, an analyst with Lazard Capital Markets, is even more bullish.

The firm, which makes investment recommendations, put out a research note to its clients last week. In it, Sebastian writes that the video game industry is entering the “largest, most robust cycle in history, and we expect U.S. software sales to exceed $10 billion in 2008.” That’s a 10-to-15 percent bump over 2007, which was the best year on record for video game sales in the U.S.

But does that mean the industry itself is recession-proof? Hardly, says Behravesh, who thinks there are few industries that can make that claim.

“Anyone tied to the government is fairly safe. Health care is another one, especially with an aging population,” he says. “But beyond that, anything that relates to consumer preferences? I think it’s silly to talk about something being recession-proof.”

That said, Behravesh does think the game industry has a good chance of coming through a mild recession pretty well — much as it did back in 2001, the last time we saw an economic dip. In a major recession, though, he foresees the industry “contracting,” along with consumer spending in general.

“I’d say there’s a one in four chance that we go through a major recession and the video game industry gets hit.”

What does this mean to you, the consumer? Some of you are reining in your discretionary spending just a bit. You might put off your video-card upgrade on your PC until things even out, for instance.

But avid gamers, like Kevin Rummings of West Palm Beach, Fla., say that the recession isn’t going to affect their game purchases.

“If I have a job and the extra money to spend, I will,” he wrote in an e-mail. “Games are my only hobby. I don’t play golf or tinker with cars … games are a great escape for me, always have been.”

How about you? Will you be curtailing your game-buying due to fears about the economy? Or will you keep on spending? Drop me a line and let me know. Selected responses may be published in a subsequent story.

Best Recession Proof Business

© 2013 msnbc.com Reprints

(Redirected from Economics of Gambling)

As a result of gambling, some are driven to extreme lengths to cover debt. Severely addicted gamblers spend most of their energy following their addiction. They cost companies loss of productivity and profit. Gamblers themselves may suffer from depression and bankruptcy. Some may go into severe debt and suffer anxiety because of it. The social costs to society are varied and include unemployment benefits, family services and medical treatment to gamblers.[1]

Nov 10, 2019  Caesars Palace poker tournament schedule and information, including starting times, buy-ins, prize pool guarantees, and freerolls. Attention Poker Rooms: Get your Real-Time Live Action on. Caesars Palace offers 24-hour poker action with cash games of all stakes and a full daily schedule of Las Vegas poker tournaments. For more information, contact the Caesars Palace Poker Room at (702) 785-6566 or follow @CLVPoker on Twitter. Caesars palace poker room schedule. A schedule of Caesars Palace poker tournaments, including time, buy-in, blind structure, and more. You also can find Caesars Palace phone number, address, and website info.

Recession Proof Business

During times of economic success, casinos tend to take labor supply away from neighboring businesses. Since casinos offer higher wages than regular neighboring businesses, such as restaurants, employees leave the neighboring business and works for the casino. Customers who normally go to the neighboring restaurants now instead go to the casino for food. This demonstrates how not all growth by a casino can be attributed as economic growth; sometimes casinos merely transfer growth from other businesses into their own.[2]

Economic benefits[edit]

Gambling provides jobs since all commercial games require labor. Casinos require intensive labor including security guards, technical support staff, gaming staff, among others. In 1996, around 300,000 employees earned a total of US$7.7 billion within the US nation. This number does not include those who are indirectly involved with gambling, such as racing organizers. Employment resulting from gambling is difficult to estimate since gambling involves employees in many different stages. Entertainment is interlinked with gambling as well, for instance, the many shows available in casinos in Las Vegas. Hotel services and chauffeurs are also in higher demand because of gambling. Gambling increases aggregate demand for goods and services in the economy. In 1996, Americans spent one in every ten dollars on commercial gaming. This money goes directly toward stimulating the economy. This expenditure on gambling can also be magnified when considering the multiplier effect.[3]

Reasons for gambling institutions[edit]

Best Recession Proof Stocks

In a study by Grinols, it was found that in the US, even though a state may not want to support a gambling institution, it would be economically beneficial for them to do so. If they did not support the institution, there would be many repercussions. This is because, neighboring states have gambling institutions. Residents of the local state will travel to these institutions and gamble nonetheless. This would take away profit and revenue form the resident state. Since these gamblers will gamble anyway, it is economically beneficial for a state to allow and support gambling institutions.[2]

Another study compared personal income to personal gambling expenditure and found that gambling occurs whether or not the country is in a recession. This aspect will attract states to invest in an institution that is basically recession-proof. During the Early 1990s recession, GGR (Gross Gambling Revenue) increased 9.4% even though the recession slowed personal income to 5.95%. This shows resilience of gambling to the effects of recessions.[3]

See also[edit]

References[edit]

  1. ^Grinols, E L. (2004). Gambling Economics: Summary Facts. USA: Baylor University.
  2. ^ abGrinols, E L. (2004). Gambling in America: Costs and Benefits. Cambridge, UK: Cambridge University Press.
  3. ^ abChristiansen, E. M. (1998). Gambling and the American Economy. Annals of the American Academy of Political and Social Science, 556(1), 36-52.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Economics_of_gambling&oldid=879621117'